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How to mod the sims 3
How to mod the sims 3













how to mod the sims 3
  1. How to mod the sims 3 install#
  2. How to mod the sims 3 zip file#
  3. How to mod the sims 3 mods#

How to mod the sims 3 zip file#

Dashboard is a great way to find conflicting XML Mods.ĭo I need to use all the files in the zip file ?

How to mod the sims 3 mods#

XML Mods conflict with other XML Mods that change the same files.Non-Core ScriptingMods don’t have conflict issues very often (Read the mods instructions carefully).Core Mods that don’t overwrite the same files can be used together, otherwise the rule for Core Mods is: There can only be one. There are 4 Core files: Sims3GameplaySystems, Sims3GameplayObjects, UI, SimIFace.

How to mod the sims 3 install#

Will I have a conflict if I install more than one Mod ? Please read this for details: How do I uninstall a mod/hack. Non-Core scripting mids need a special way of uninstalling if the are so called injector mods. If you are using a Core Mod (like Awesome Mod), please read the instructions given by the creator. Like Package files, you can simply delete most of them and then clear your cache files.Ĭore and non-core scripting mods need some extra steps. Please read the instructions given by the creators. If you want to use one of those, backup your original file. There are a few mods that change a existing EA file. Mods/ Hacks are in most cases package files and you get them in the game like any other package file.

  • TFM’s Naughty Sims Asylum (Twoftmama, Shimrod, Bluegenjutsu & al.).
  • Simlogical (Inge & Peter Jones, nonamena & al.).
  • ModTheSims (Buzzler, treeag and tons of others ).
  • Where can I find good Mods/Hacks ? Where can I find good Mods/Hacks ? I myself use the terms as synonyms other include clothing, furniture, etc in the term Mod. Is there a difference between a Mod and a Hack ? A core mods always needs updating with a new patch. There are 4 Core files and you can’t have two mods that overwrite the same files.
  • Core Mods: The EA Core files are being overwritten.
  • A new object is born that can be bought and used ingame.
  • Clones of Objects (Object Mods): An existing object is being cloned and gets new properties and interactions.
  • The smaller patches don’t break as much but to be on the safe side check with the creator. Most of those don’t conflict with each other but they need updating for the big EP patches.
  • Non-Core Mods: Extra coding that is being used by the game.
  • If EA changes a XML in their patching process, the mod becomes incompatible and needs to be updated. Since they override a file, Tuning mods always conflict with other tuning mods that change the same file.
  • XML/ Tuning Mods: The EA XML files are being changed to tweak a certain behavior to your liking.
  • There are four different kind of mods/hacks in Sims 3

    how to mod the sims 3

    A Mod/Hack changes the way your game behaves. A mod/hack is a piece of code that you put in your game as either a package file or as replacement of a EA file.















    How to mod the sims 3